Frequently Asked Questions
You can post your level anywhere you can post an image, such as Facebook, Twitter, Reddit, email, IM, or the fan sites listed above. You could even print your level on a paper and send it via snail mail!
Only I can post levels on the official Facebook and Twitter pages. The best way to get featured there is to submit your level to mekoramaforum.com and get a good user rating.
The little robot is a real physical object. As such it can fall off platforms if pushed. I consider this a feature, not a bug. :) In fact, as you'll see later in the game, it can be used as a puzzle design element.
I can't promise to add X. But you requesting X certainly makes it more likely. Also, I am now thinking of adding X to my next game because I know users will ask for X if I don't.
I wrote the engine myself, from scratch, in C. It is cross platform (iOS, Android, Windows, OSX), uses OpenGL for graphics, and integrates the Bullet Physics library.
I use Emacs for programming, Blender for 3D modeling, Pixelmator for 2D art, and Audacity for sound editing.
I worked 17 months of 60+ hour weeks.
How can most other games be so big? I guess I just don't add anything unnecessary, either to the game engine or to the art assets. Also, Mekorama's music is procedural, so only the samples are stored on disk.
I wanted to try the free-to-play model because I like how it allows people to try the game before buying anything. But there was no obvious feature that could be locked behind an in-app purchase without also hurting the game's design and chances of success. Pay-what-you-want lets me have it both ways, the game is free to play, but you can buy it if you like it.
At the time of writing the game is just a month old and it's still too early to tell. But, thanks to my thrift, the game will at least be profitable. To all of you who've contributed, from the bottom of my heart, THANK YOU!
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