Puzzling Mechanical Dioramas (PRESS KIT)
Sunday, May 15, 2016 on
Apple's App Store and
Google's Play Store.
Thursday, March 26, 2020 on
PlayStation Vita, and
- Phones and tablets running iOS 9.0 or Android 5.0 or later, and the above consoles
- Design, code, art, music, and sound by Martin Magni
- email@example.com, @MartinMagni, facebook.com/mekorama
Mekorama is a mobile puzzle game where you help an endearing robot
stumble home through 50 tiny mechanical dioramas.
- Collectible Level Cards
- Go online to find more,
user-created, level cards. Scan their QR code, using Mekorama's built-in
scanner, to build up your own collection of favorite levels. The biggest
the mekoramaforum.com fan site,
with more than 10,000 levels!
- Building Blocks
- Make your own dioramas with the
included level editor. Simply tap to place building blocks such as
grass, stone, motors, and robots. Your level is automatically saved as a
level card with a QR code. Share the card on any image sharing site. You
could even print it on paper and share via snail mail.
These bonus levels illustrate the level card concept. They can be
scanned and played, or posted anywhere just like a regular image.
- Levels have to be very small to fit in a QR code. All 50 levels are less than 14KB. Together! You can scan 10,000 levels before taking up as much space as snapping a single photo.
- One of the app store screenshots contains a playable bonus level.
- The robot is called B because of its bumbling movement and yellow/black paint job. (I like robots. I used to work in a robot lab.)
- Mekorama uses a custom game engine that I wrote from scratch in C.
- For years, Mekorama operated on a pay-what-you-want model. It made a profit, but mostly due to my thrift.
- All in-game music is procedural and interactive. It was inspired by Brian Eno and Peter Chilvers' Bloom app.
"QR code" is a registered trademark of Denso Wave Inc.